Table of Contents
- Introduction
- Technical Features
- Game Modes
- Vehicle System
- Cross-Platform Accessibility
- Development History
- Game Impact
- Comparison with Other Driving Games
- Frequently Asked Questions
- Disclaimer and Conclusion
Introduction
Real Cars in City is no ordinary browser-based driving game; it is a game that has changed the expectations for a web-based gaming experience. Created by Özgür Aydin and released October 2020, the game has reached an impressive 9.0/10 from over 81,000 players worldwide; which reflects Aydin’s hard work and dedication. Similar to a console, Real Cars in City has arcade-quality graphics and complex physics within a browser-based platform; furthermore, the high quality of this driving simulation can be played on multiple devices, no downloads and no need for high-end hardware.
Technical Features
Real Cars in City utilizes state-of-the-art web technology to provide the following:
Graphics and Performance
Realistic 3D graphics based on real-world (non-abstract) situations and spaces with realistic lighting effects.
Vehicles modeled in 3D with real-world measurements (size and proportions).
Stable frame-rate capabilities during active gameplay with impressive visuals, even during action scenes.
Responsive controls, or minimal input lag.
Control System
Traditional key mapping for first-person game (WASD/arrow keys) so you can intuitively move about the city.
Nitro boost has dedicated key (N) for key in paces for when you want to go faster.
Multiple camera angles (C key) for the best visual projections for driving the cars.
Balanced key mapping for both new gamers and experienced players.
Engine Capabilities
html5 and Unity WebGL is powered by: Advanced physics.
Dynamic lighting and shadows.
Realistic vehicle performance.
Optimal resource management for desired frame-rates.
Game Modes
Real Cars in City incorporates varied niches of gameplay through 3 specialized modes:
Career Mode
The core to the progression system includes three distinct challenges:
Racing
- 12 racetracks with unique layouts differentiated by difficulty
- Compete against 5 AI opponents
- Race is not compromised by a placement requirement;
- the career system requires only a top-3 finish for career progression.
- Career reward system based on race completion time.
- Bonus earnings for drifting tricks and stunt tricks.
Time Travel
- 12 time-trial tracks focused on track speed and proper racing line (not penalty)
- Star rating system from 1 -3 stars based on time (1 star being a failed attempt = no stars)
- Time-based earning rewards
- Increasingly challenging levels of completion that require moving speed and skill to master
Stunt Mode
- 12 tracks managed to conduct aerial stunts with controls used to maintain lap and complete the timings.
- Guidelines to maintain as players complete racing laps, and levels have obstacles, bumps, risers, overhangs, etc.
- In each level time-based completion with particular controls used to control your aerial stunt.
Free Mode
As a sandbox mode, the benefits include:
- The open world to explore a metropolitan city
- 108 collectible keys hidden across the large city
- Reward timers will take effect every 150 seconds while playing
- Stunt areas and some hidden places
- You earn just for completing tricks and stunts
Hot Pursuit
A clearly more action oriented mode that has:
- Police AI that uses trials to learn & adapt during the pursuit
- Health point (HP) management
- Avoidance actions
- Restoration pickups for emergency HP and only HP
- Progressively harder levels of challenges
Crash Derby
A fun, competitive destruction mode that offers:
- A 6-player battle area with elimination
- A combat area with specialized design
- Accumulated damage to vehicles for completely destroying them
- The very last remaining vehicle is the winner!
Vehicle System
Collection and Acquisition
The game includes a massive amount of vehicles:
- 20 sports cars with unique handling scores
- Multiple ways to acquire cars:
- Star Rewards for completing challenges
- Purchasing with in-game currency earned
- Highest collections
- Complete career based progression
Customization
You can customize your vehicles as follows:
- Multiple full vehicle performance upgrade systems
- Many customizable categories for performance
- Options for upgrading performance are highly progressive
- Multiple paths to upgrade, depending on type of racing
Cross-Platform Access
Real Cars in City maintains their high quality across many platforms and devices with:
Desktop browsers (Chrome, Firefox, Safari, Edge)Mobile browsers adapted for touch
Mobile tablets with an updated interface
A dedicated Android version of the game
Working exactly the same across platform
Development History
The game requires a significant commitment by the developers:
- First release with WebGL: October 2020
- Release to Android ports: March 2023
- Regular updates to the game
- Latest version released till August 2024
- Continued to improve features and fix bugs and technical issues
- Actively implement community requests for features
Game Influence
Real Cars in City has shaped the browser gaming experience in the following ways:
- Higher standard for browser-based game technology
- Proven complex physics simulations in WebGL are viable
- New standards for graphical fidelity in downloaded games
- Evidenced demand for driving simulations in a browser
- Viable technology for multi platform development
Comparison with Other Driving Games
Feature | Real Cars in City | Traditional Browser Racing Games | Console/PC Racing Games |
---|---|---|---|
Graphics Quality | High-fidelity 3D | Simple 2D/Basic 3D | Ultra-realistic 3D |
Download Required | No | No | Yes (Often large) |
Physics Complexity | Advanced | Basic/Limited | Comprehensive |
Vehicle Selection | 20 cars | 5-10 cars typically | 50+ cars typically |
Game Modes | 5 distinct modes | 1-2 basic modes | Multiple specialized modes |
Platform Compatibility | Cross-platform | Cross-platform | Platform-specific |
Updates | Regular (Monthly) | Occasional | Scheduled releases |
Loading Time | 30-60 seconds | 15-30 seconds | 1-5 minutes |
Control Options | Keyboard/Touch | Limited keyboard/touch | Controller/Keyboard/Wheel |
Installation Space | None | None | 20-100+ GB |
Frequently Asked Questions
Q: What are the minimum system requirements to run Real Cars in City?
A: Real Cars in City runs on most modern devices, and the minimum requirements are: – Desktop: Chrome/Firefox/Edge ( 2018 or newer) – Mobile: Android 7.0 / iOS 11 with updated browser- Internet: Stable connection – 2Mbps minimum – Memory: 4GB RAM; 8GB RAM better, sometimes necessary- Graphics: Any integrated graphics card 2015 or newer.
Q: Can I play Real Cars in City offline?
A: The browser version will require an internet connection, however, once the page is loaded, it will remain playable during short disruption to connectivity. The Android app version has some provisions for off-line play after it loads for the first time.
Q: How do I make the most money quickly?
A: Some of the best ways to increase your real game cash are: – Race career modes with maximum stars.- Collect keys in free mode (especially hidden locations)- Complete Hot Pursuit with time unspent.- Performing complex stunts during regular gameplay Finding hidden bonus areas throughout the city environment
Q Are microtransactions present in Real buses in City?
A There are no microtransactions in Real buses in City. Everything and all upgrades are only attainable through gameplay and not through real plutocrat.
Q How frequent are updates in the game?
A The inventor generally updates in 1- 2 month ages. Updates may comprise new content( vehicles, places, etc.), performance advancements, bug fixing and tuning of gameplay via feedback from players.
Q Is multiplayer present?
A Real buses in City doesn’t have real- time multiplayer but will include substantially single- player play against AI opponents. You can use the leaderboards to measure your performance compared to others asynchronously.
Q How is the drugs different from other cybersurfer games?
A Real buses in City employs a sophisticated drugs machine that calculates- weight distribution during turns and jumping- suspense dynamics on colorful road shells response to collisions depending on instigation- tire disunion variation on colorful shells- aerodynamics of the buses at speed
Disclaimer
This composition is pertaining to Real buses in City for educational and instructional purposes only.
Please note the following
- Vacuity of the game can differ by region and platform
- Performance will differ depending on your device spec and cybersurfer version
- This is a cybersurfer game and is free to play, but you might have data charges when playing it on mobile networks
- The game content will differ as the inventor keeps streamlining to enhance the experience
- Screenshots and descriptions are true to the game at the time of jotting( September 2024)
- This composition isn’t championed by nor combined with the game inventor
Conclusion
Real cars in City is a huge megahit in the world of cybersurfed- grounded gaming technology. Having achieved press- position plates and drugs in a cybersurfed- grounded setup, Real cars in City has set the bar high for players to what they will get out of a game that does not need to be downloaded and installed. The game has sufficient modes for every bus sucker, ranging from competitive racing and open disquisition into driving trick performances. Real buses in City is streamlined regularly and is cross-platform so that individualities can play the same game. The community is engaged, the game is growing, yet still conserving quality cybersurfed- grounded driving gameplay. Maybe you are an occasional gamer searching for some light entertainment or perhaps you are a serious driving aficionado who just wants depth without the investment of tackle convenience in your living room, Real buses in City has an emotional package as a game that weaves together availability and complication in the driving game sphere.